Where’s My Bear? Finding Teddy Review

Where’s My Bear? Finding Teddy Review

So last week I mentioned that one of my possible strategies for finishing my Steam library more quickly would be to start with all of the games I have previously played part of. This weekend I tried the other idea I had in mind–start new games that I know to be shorter titles.

Therefore I started and finished Finding Teddy this weekend in a little over three hours.

The game starts with a little girl in bed holding her Teddy bear. Suddenly her wardrobe opens up and a giant spider legs comes out and steals her stuffed animal. She climbs into her closet C.S. Lewis-style and comes across a forested world full of giant insects and reptiles with problems all their own.

While all of these things seem like they would look terrifying, the pixelated style helped it feel more childlike than creepy. The contrast of this small black-and-white girl who still seemed to be shrouded in the darkness of her bedroom with the brights greens of this mysterious land was captivating, Though having seen this old school art choice done time and time again, this one felt polished. The game was so small that you can tell the developers took great care in every background.

And that’s almost all there was to draw. The game’s mechanic was the simplest version of a point-and-click. You can click on the left or right of the screen to move to the next location or click to interact with an object–if there are any. The trees and cave walls are virtually still while only the characters moved at all and typically only when they were prompted to do so.

This game was not to be outdone in the obtuse puzzles of early point-and-click games. The girl communicates with the world around her through music notes that look a bit like the alphabet. You then spell out words to the world around you. Now this just doesn’t pop up often enough for you to be able to guess when to use and when not to. For example there is a crying bug who I spent forever searching for an item that would make him happy enough to stop murdering me. The same way I end up doing at one point or another with these games, I looked it up online. Turns out all you have to do is spell the word “happy” for him to be, well, happy. Nothing I saw up until that point screamed that this would be necessary at all. I had only played music notes when I had specific ones to copy. And is that why bugs show up after a house party? Not for the scattered beer cans but for the lingering music? All the more reason to keep using my headphones.

The rest of the puzzles were easy enough to come by. Take the baby spider back to her mother. Take an egg back to a bird. Feed a crocodile a child’s sized dummy made of carrots. The usual kid-friendly activities.

Though taken in by this short journey, I really was more excited to finish a game this weekend besides the Professor Layton/Phoenix Wright crossover than to finish this one specifically.

Stay tuned while I continue on this adventure game streak by hunting for a master thief with a name alluding to Edgar Allen Poe. Can you guess?

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