Bastion: Part 1

Bastion: Part 1

I’m going to get back to being the best creative superhero for the ages, but first I need my sinus-clogged brain to clear up before my powers can return. Instead I chose to start a game where all of the story is told to me, and my only responsibility is to hit everything.

I played about half of the game a couple of years back, but playing on my MacBook Pro hindered my progress. While it technically ran, it would lag half of the time, and the graphics took on this ripple effect the rest of the time. Eventually I just put it down, planning to come back when I had a better system. Now the stars–or graphics cards–have aligned, and here we are.

I’m not going to lie–I am a chronic multitasker. No matter how enthralling a game is, I always want to keep something on in the background, whether it is Netflix, Youtube, or a podcast. This is one of the only games I’ve played that forces me to listen to the entirety of it instead of only tuning in for cutscenes or dialogue. Considering it is more than a few years old, you’ve all heard this narrator, but if you haven’t, go look him up. Throughout the entire game, he narrates your every move whether you are kicking ass or falling on it instead.

You start off waking up in a broken and deserted world with nothing in your possession. The ground is cracked and almost gone, only appearing as you start to walk on it. Wingardium Leviosa and what not.

It might seem small, but it makes what from what I played feels a little hack-and-slash into a more explorative game. There are hidden upgrades and bits of lore in the corner of the map, but you have to guess from the shape of what’s left of the ground to know whether or not there’s a path. You’re motivated to get these things too since from what I remember of the game and what I’ve replayed so far, that is how you get the most information about what happened to your home. Without it, you’re just a little schizophrenic adolescent on an acid trip.

Hack-and-slash or not, the combat still feels great. The game gives you a lot of options for weapons and style with only a few slots, forcing you to know how you want to play. More often than not, I’m the kind of player who finds a play style that is best for me–typically melee since my aiming abilities are not always reliable–and don’t change. Here the special abilities for the ranged weapon are so great that I find myself using it more. I gave up a spinning hammer attack for a ricocheting bow attack and can still enjoy it without feeling tied to it.

And for a little bit of honesty: I still haven’t played that much this entire week because my sinuses are filled with fall pollen and dog fur. I’ll stalk up on DC shenanigans this weekend so I can bring something more substantial Monday. Promise. Stay tuned.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s