I have to say, I am kind of glad to start writing more often for the next month. This game is so expansive, I have trouble getting all of my thoughts into one post. Half of this one is going to cover what I got sidetracked from and didn’t write about on Monday.
Lothering—you know that town I mentioned before I went on a post-long tangent about the romance system? The one that feels like a tutorial but I never mentioned why?
If you talk to the different villagers, you will get a lot of sidequests that feel like they are there solely to teach you. I had different people asking me from traps, poisons, and potions—all things certain party members can make. As a rogue, I luckily already had the poison-making skill, and Morrigan had herbalism to make the health poultices. You then have to look around the outskirts of town for the items you need or—if you are a hoarder like me—you will already have the herbs and containers you need. If you really don’t want to go searching, you can even buy some parts from the same guy who wants you to make him poisons (which I really do hope he plans to use for self-defense like he says). What I loved was having a woman named Allison asking me to make her traps and having to tell her I didn’t know how. Then I immediately walked away and leveled up to learn how, and went back and told her I knew now! How convenient!
Ever read Go Dog Go?
“Can you make me traps?”
“No, I cannot make you traps.”
Repeat for emphasis
“Can you make me traps?”
“Why yes, I can make you traps.”
“Thank you. Goodbye.”
Nothing changed on the outside except my opinion. I was glad to be able to go back after learning, but for how realistic this game tries to be, it felt extremely…game-y.
Even with how odd acquiring the quest lines here were, I love the crafting element of the game. Despite being simplistic, I get a great satisfaction from putting the things I find to great use. Like I have mentioned many a-time before, I am a RPG hoarder, but it feels so good to be able to empty my inventory in a useful way. Instead of having the destroy all of the random bits of food and herbs I pick up–or sell it for next to nothing–I can turn what takes up multiple item slots into a consumable I desperately need. It gives me that same relief I get when crossing off a to-do list or finishing all of my leftovers before they get moldy.
And I do enjoy how this game approaches sidequests. The game doesn’t go overboard, keeping me from ever following the main questline. Way back when Skyrim was my main time sinkhole, I would spend hours wandering the mountains, going through caves and dungeons for the smallest quests, not even bothering with the main sidequest stories. Then I would come across ten more things to do before I ever finished what I was working on. I loved how expansive the game was, but it was hard to feel like I was making a dent in the world—not to mention nobody thinks differently of you no matter how many dragons you kill and people you save. But that’s a whole other complaint.
Here there are just enough to make the village feel alive. In Lothering, there is a board outside of the Chantry with requests much like a bulletin board at the local coffee shop. Here was a request from the officials to clear out the lurking bandits looking to profit on Ferelden’s increasing misfortune. I went out and found them and killed them and got my reward. What made it fun was the difficulty. The bands of robbers swarm you and have a large variety of fighters. They have must as many archers and ranged fighters as they do melee, making you have pick a strategy to survive. I died countless times from pure impatience, wanting to take these ten or so criminals head-on. Amateur tip: fight with the ranged tactic every single time. Slow and steady says the tortoise and the frustrated Dragon Age player.
There is one thing I wish I had realized a little bit sooner. When I bought this game, I got the Ultimate Edition with all of the DLC since it was deeply discounted. Too bad I didn’t notice until well into the game that all of these extras installed with the base game. For example, as I kept exploring the romance system, I found a bunch of incredibly specific, free gifts at the merchant’s shop. Without thinking any harder than, “FREE FREE FREE,” I brought them all over to my inventory and started doling them out. Abruptly Morrigan was so upset with me she wanted out of the party and Alistair, one of the members who is supposed to be the hardest to romance, wanted to go straight to the tent. Apparently these ultra-powered gifts were free in the game because I bought them with real money. They are part of a DLC bundle that give sthe player free gifts geared towards quickly speeding up and slowing down relationships. I have never been more grateful that I save about every other minute.
I also set out on my first real story mission after getting to my party’s camp before realizing it was another piece of DLC. It was a fun quest, giving me loads of backstory on the downfall of the Grey Wardens in the public’s eye, but it was not how I wanted to be spending my time. Instead of following up on those treaties that sound like manuals on how to prevent the apocalypse, I followed a white bunny named lore into a four-hour long rabbit hole.
At least now I’m off the Redcliffe to give Alistair a happy reunion. Can you hear my hopeless optimism coming through? Yeah, this game is teaching even me to give that up as soon as humanly possible. Stay tuned.