A Family Curse: Blackwell Legacy Review

A Family Curse: Blackwell Legacy Review

As I mentioned in a previous post, I was excited to find more to play from Wadget Eye Games, the publisher of A Golden Wake, and I had Blackwell Legacy waiting in my library. Like the former, it is a traditional point-and-click only this time with a lot more ghost hunting and dense puzzle solving.

The story revolves around Rosangela Blackwell whose aunt has just passed away. She grew up with practically no one and took care of herself, but all the pity in the world wouldn’t make me want to spend more than a short elevator ride with her. And although she works part-time for a newspaper, and her social anxiety and pessimism is exaggerated to the greatest degree.  Also her character traits are the reason for the impossibility of the game’s very first puzzle. Rosangela refuses to approach her neighbor in the park because she is surrounded by people, so you have to walk back and forth until you’ve tangled the leash of the neighbor’s dog around the lamp-post it’s tied to. This forces her neighbor to leave the crowd of three whole people to talk to her. For a title that presents itself with 2-D environments, this 3-D logic kind of solution is hard to figure out–especially in the very first puzzle! I’ve said before your success in adventure games is often based in your ability to interpret the developer’s kooky logic, but I was hoping for some kind of learning curve–not an impossible wall to climb. Here you can’t even use prior knowledge to understand. After nearly a half-hour of going everywhere and clicking on everything, I had to look it up. It’s an ego blow to avid point-and-click fans.

After this confusing start, Rosangela gets a call from her editor asking her to report on the suicide of a local college student right after she discovers her family’s ghostly secret. I won’t get into the details because it is explained fully so far into the game that I don’t want to ruin it, but mainly she comes from a line of mediums and has a paranormal partner. Your goal is what you’d expect: help the restless spirits make peace.

As for the rest of the frustration, I was the only person to blame. Not doing things in the right order will keep dialogue options from activating. I would miss objects I could click on, leaving me without the literal pieces of the puzzle. It hurt to have so much trouble with these because they were often my favorite mechanics. For example, the notepad with all of my information and what I use to talk to all the NPCs made me feel like a real reporter and detective, and if there is something I love, it is to live out my Nancy Drew dreams. Once I finally figured it out, it made sense, but I didn’t get the full immersion I was hoping for due to my confusion.

Between the story and the mechanics, the story is what shone here, or what there was of it. I expected the length, but it felt like a tutorial or prologue to a game. I got enough time to get to know the two main characters and the basic style. A series with five games over eight years, and it feels like the developers were already planning sequels. Unlike the common cash grab motive you suspect with many companies, here it is as if they knew they had a greater story to tell. I just wish a little more of it was realized ahead of time and put in the first installment. And the side characters were flatter than the coast. They were either caricatures or bland with few exceptions. The recently deceased collegiate’s roommate was great–a typical anti-establishment shell filled with normal and varied human reactions. I caught her in a small lie, and her defenses crumbled, turning her into a real person. The same isn’t true for the others. The RA was nothing but a vehicle for jokes about guys with girl names. The girls at the center of the mystery were all empty canvases with one trait a piece to give them a semblance of personality–and even the choice to give them any characteristics serves the mechanics more than the story.

I know it sounds like I didn’t enjoy the game, but I did. I didn’t get enough time to truly enjoy the good parts, and I don’t have any more games from the series waiting in my Steam library. I highly recommend playing it, but maybe try to get the series all at once; then you can get a fuller experience. But if you are happy with a three-hour introduction to the world, go right ahead and try Blackwell Legacy. It’s great fun.

Stay tuned.

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