Gravity Ghost is a physics-based puzzle platformer with an art style and tone that would hit even the Grinch in the feels.
The game follows a young girl named Iona around space as she tries to find her pet fox. Along the way you contact multiple animal guardians and deliver spirits to their woodland creature bodies. While exploring the universe, you’re also treated to flashbacks from Iona’s life. She lived on a rural island with her parents and siblings and was hard to tame. She spent all her time in the woods and was interested in what a local called “space geometry”. These are the first of a few tidbits that draw parallels between her life on earth and her journey through the universe. Though the premise and narrative are simplistic from the start, some moments will still knock you over flat. After finishing the game, I might have laid on the floor with my dog crying. Fortunately there is no photographic proof, so we will instead leave it as a…possibility.
The art style is even more heartbreaking, but in a good way. The contrast between the earth tones of the real world and the neon lights of space helps create the grounded and ethereal tone that run alongside to each other. The use of chalk drawing adds the nostalgic glow of childhood and a style I haven’t seen before. This game placed as much importance on art design as mechanics, and it paid off with a unique experience.
But what are those mechanics?
Essentially all you do is float around and collect stars. You pick up little star chunks to make your hair grow longer, and then use your mane to transform planets into Earth, Wind, and Fire–ahem, sorry–earth, wind, and fire. And that’s really it. No dying, no fighting, just endless anti-gravity frolicking on a serene and safe acid trip.
This gem is only a few hours long and perfect for relieving some stress in a way that’s different from other games. Instead of relying on the controversial concept of catharsis, the design lets you enjoy failure by orbiting around the wrong planet in peace. Though short, it has great replay value. Not because of a lot of content or procedurally-generated levels, but because the existing levels never lose their charm. The gameplay is a great pick-me-up and the story for when you need a good cry.